Our virtual camera reflects the relative position of the subject reliably, and enables the ability to adjust angles and zoom features just like the real thing. We can change the virtual camera’s position and specify the angle of the view. As we can freely control the movement scale in the CG virtual world, it also enables us to simulate ariel and crane shots.
We have various applications such as adding camera work which we have prepared while slowing down the animation, re-shooting camera work while replaying the actor’s movements which were shot on the same day, and setting the edge of a sword or an angle of actor’s face as a camera.
If you are interested in full CG, please check the Unreal Stage which is a service to upgrade the quality. For compositing live filming, we happily recommend the use of our Live Z.
• Vicon Shogun / Vicon Blade
• Autodesk MotionBuilder
• Epic Games Unreal Engine