Light Stage enables us to capture shapes and textures of the human face in high-definition quality with stunning accuracy. By lighting a subject from various angles, it captures 3D mesh and texture in high resolution, and acquires photo-realistic details of skin such as texture/gloss and light transmission. We are working on the production of the realistic Digital Human by using Light Stage.
Detailed facial shape and surface information including surface roughness and gloss.
OLAT & Rewrite
Reference facial data to compare the actual model and CG model in order to attain photorealistic quality.
Control functions to move a CG face model
Application of realistic movement into a realistic CG character through facial capture.
* Ambient occlusion map
* Diffuse map
* Displacement map
* Normal map
* Single diffusion map
* Specular map
This feature makes a significant difference from regular photogrammetry to LSX.
Facial Rigging Service
-Optimization of target model
-Linking each area of target model with texture
-Separating into joint driven ring and morphing rig
-Linking target model with controller
*We can supply a target model including the rigging controller as a whole (Autodesk Maya).
Further information regarding facial capture service:
Go to motion capture & facial capture